Rocket League is a vehicular soccer videotape game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with havens for Xbox One and Nintendo Switch being released thereafter on. In June 2016, 505 Games began distributing a physical retail rendition for PlayStation 4 and Xbox One, with Warner Bros. Interactive Entertainment taking over those duties by the end of 2017. Renditions for macOS and Linux were also released in 2016, but support for their online services was dropped in 2020. The game went free-to-play in September 2020.
Described as"soccer, but with rocket-powered autos", Rocket League has up to eight players assigned to each of the two bands, using rocket-powered vehicles to hit a ball into their opponent's bourne and score points over the course of a match. The game includes single-player and multiplayer modes that can be played both locally and online, including cross-platform play between all renditions. Thereafter updates for the game enabled the faculty to modify core rules and added new game modes, including bones rested on ice hockey and basketball.
Rocket League is a development to Psyonix's Supersonic Acrobatic Rocket-Powered Battle- Buses, a 2008 tape game for the PlayStation 3. Battle- Buses entered mixed reviews and wasn't a success, but gained a faithful aficionado base. Psyonix continued to support themselves through contract development work for other manufactories while looking to develop a development. Psyonix began formal development of Rocket League around 2013, enhancing the gameplay from Battle- Buses to address examen and aficionado input. Psyonix also feted their lack of marketing from Battle- Buses and engaged in both social media and creations to demand the game, including offering the game for free for PlayStation Plus members on release.
Rocket League was praised for its gameplay improvements over Battle-Cars, as well as its graphics and overall presentation, although some criticism was directed towards the game's physics engine. The game earned a number of industry awards and saw over 10 million sales and 40 million players by the beginning of 2018. Rocket League has also been adopted as an esport, with professional players participating through ESL and Major League Gaming along with Psyonix's own Rocket League Championship Series (RLCS)

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